A co-op climbing game built on full-surface climbing: any wall is climbable, stamina drains while you climb, rest ledges reset it, and hazards, enemies, and route width decide whether a route is a puzzle or a race. It's also the first project built on a shared co-op template — menu, lobby, load into game — so every later game starts from a working multiplayer flow instead of rebuilding one.
Status: playable prototype. Enemy movement runs on lanes right now and feels canned; that's the next thing to fix.