Helmetfire

2025 · Solo · Steam

A roguelite endless runner built around motorcycle riding and simultaneous task management.

What I designed

The problem. Helmetfire is riding plus a pile of tasks at the same time. I wanted to know if that could be something you zone out to or something you sweat over, depending on who's playing.

The decision. Difficulty is the player's call. Score multipliers are opt in, so you can stack more on at once for a bigger score, or leave them alone and let the numbers climb at your own pace. Seasons let the top of the leaderboard pick items for the next one.

What I learned. First commercial release, 2025. It's a first attempt, and the biggest thing I took from it was how much of shipping happens after the game works: the store page, builds, patches, and a leaderboard people actually compete on.

Helmetfire screenshot
Helmetfire screenshot
Helmetfire screenshot